About This Game Book of Demons is a Hack & Slash Deck-building hybrid in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself! Procedurally Generated Dungeons Roguelike Mode for fans of extreme challenge 70+ different types of monsters, with different traits and custom mechanics Xbox and Steam controller support Dungeons & Streamers - Twitch and Mixer integration Monthly and all-time Leaderboards, 200+ AchievementsBook of Demons is the first installment of Return 2 Games - a series of original mid-core titles, inspired by the early golden days of PC gaming.Cards and DeckbuildingIt’s not a card game, but items, spells, and skills are all expressed as cards. The strategy lies in adapting your hand to each situation. Cards can be upgraded with runes and you can find many variants with diverse bonuses. Legendaries are the most epic but hard to acquire.Tailored sessions with FlexiscopeBook of Demons respects your time. It features the Flexiscope engine which allows you to divide the game into sessions of any size. It even learns your pace of gaming and predicts the time to complete the next session.Unique MechanicsSimplified movement and fight mechanics is where Book of Demons differs the most from other hack & slash games. There is often not enough time to click-remove all of the obstacles such as monster shields, enemy spells, poison, or knocked cards, so timing, card selection and order of execution are critical.Hack & Slash in the world of PaperverseBook of Demons takes place in Paperverse, a world that exists entirely inside a pop-up book.It’s a tale of good and evil about saving the world from the ultimate devilry. Sounds familiar? Inspired by the dark and gloomy atmosphere of the first Diablo game, Book of Demons is part tribute part parody of hack & slash classics.Comfort of GameplayMany Book of Demons features were designed with gameplay comfort in mind. Points of interest are marked at the top of the screen and get revealed once you get closer. Your character leaves footprints, which can be used to track your way back or notice paths already visited without opening the map.Challenging EndgameOn average it takes about 10 hours to complete the campaign with a single class, but maxing out a character and mastering all of the higher Freeplay difficulty levels and Quests takes much longer. The Roguelike mode offers another level of challenge with permadeath, restricted healing and even more obstacles to overcome.Dungeons & Streamershttps://store.steampowered.com/app/968890/Book_of_Demons__Dungeons__Streamers/ 7aa9394dea Title: Book of DemonsGenre: Action, Adventure, Casual, Indie, RPGDeveloper:Thing TrunkPublisher:Thing TrunkRelease Date: 13 Dec, 2018 Book Of Demons Download 100mb Pc Great game. The story isn't bad, it has interesting and original game mechanics, and it's challenging and rewarding. I love it.. Why is it the majority of positive reviews are like 5 hours or less playtime??? No one finds it suspicious?This game is certainly interesting. Has some neat mechanics and the card system looked to be fun... however this game is weighed down by how clunky and unfair it feels.Movement feels horrible. I tried using keyboard commands and using the mouse together but it didn't matter your character will randomly become frozen and you will randomly walk up to an enemy instead of attacking them from a distance. It just feels anything but smooth and fluid and holy crap will it make you rage considering it will result in your death.You are stuck to moving along the path that exists. Ok cool, except not when you are forced to go down a narrow path with no ability to dodge and archers or similar mechanics that will wreck you.This type of bad gameplay design is not something you will always be stuck with but it is enough to go WTF this is just bad and request a refund.. This game just feels a bit off to me. The devs took a classic game, Diablo 1, and messed with the formula a bit to try and be innovative. I can't knock them for the attempt, and it seems a number of people do enjoy it, but I just found most of it very contrived and messy. The heart of the issue I think is it feels like a tablet game, movement is simplified to the point where your character is literally on rails and you can only go forward\/backward or stop. If an enemy or projectile is coming at you along those rails, there's nothing you can do but take the hit or hope you have some sort of ability equipped to dodge\/block it. You can't side step, you can't outrun it, it doesn't feel like an action game. Combat is all about "tapping" the screen in the correct areas or at the correct times, more or less regardless of the position of your character. Even the melee character can tap on enemies on the other side of the screen, and they would have to of course since again you can't leave the rails. Some enemies have a shield, you have to tap them in the correct location a number of times to cancel the shield. Some enemies charge up spells, you have to tap and hold on a spell icon to interrupt that spell. Again, this doesn't feel like an action RPG, it feels like a minigame.To compound the mobility issue of being stuck to rails, a lot of the later enemies tend to try to remove what little mobility you have by slowing, stunning and freezing you. If you get stunned you get to play another minigame to tap stars as they swirl around the screen before you can move again.The feeling of leveling and advancing your character is mostly missing. Instead of getting stronger and doing more damage as you level, enemies instead get weaker. Why? Who knows. Since you don't fight the same enemies for very long this basically has very little effect, one enemy has their 4 health reduced to 3, but you start fighting a new enemy with basically the same mechanics that has 5 health. Your character always does 1 damage with their basic attack. There are some skill attacks which do a little more, or apply a DoT, but they don't appear to progress much either. Skills have 3 levels, a damaging skill might go from 1 to 2 to 3 damage. Skills also come in three rarities, but the higher rarities just seem to have small often unrelated percent boosts on them, like a passive ability that prevents spider webs from affecting you that has a rare bonus causing poison damage on enemies to progress 10% faster. Hmm. Leveling up does present you with a choice of +1 health point or +1 mana point, this choice is meaningless because you get the other as soon as you go back to town.The game has gender locked characters, because of course it does. You are forced to start the game and play through the tutorial as the male warrior, for no obvious reason, there isn't really any character dialog in relation to the story let alone the tutorial. Most of my time was spent playing the ranger\/rogue character, her skill set seemed very limited. For the most part all she has are enchanted arrows and some passives, you can pick one type of enchanted arrow and then charge your next 20-30 arrows to use that element which adds an effect. Ice arrows slow and rarely freeze enemies, but many enemies are immune to the effects. Poison arrows poison enemies, but poison heals undead. Flame arrows do a bit more damage per shot but set the ground on fire, and this fire damages you, and you either have to stand around and wait for it to go away or just take the hits, because it's not like you can walk around it. So you spend the game swapping between arrow elements as required to finish stages based on the enemies. I also found like an arrow rain skill, but due to the mana mechanics it didn't seem like that was feasible to use regularly, it's something you could save for boss fights but not spam around to deal with normal enemies. Some of the passive skill drops I found as I progressed were slightly interesting though, and some of them had meaningful upgrades.I struggled to force myself to play it for the ~4 hours I did. I got past the first major boss and did a few more levels. I might force myself to play a bit more in the future just to try and get my money's worth and see if there is a better skill variety at endgame (apparently the game locks you to a smaller set of random skills during the campaign to add replayability). I seem to be about half way through the campaign at the 4 hour mark though, with a bit more than half the skills unlocked. I got the game for 40% off I believe, like $15, I wouldn't recommend paying more than around $10 for what the game offers though, and only if the idea of a tapping minigame with loot excites you.. So far this is a great game. The story is interesting, the characters are great as well, the leveling \/ card system feels rewarding, and you get to choose your dungeon difficulty, per dungeon! Everything is just great and balanced.The only thing I really don't like is how clunky the movement is; I'll be walking in one direction, come to a crossing and the direction changes on the arrows, and I sometimes struggle to find the right arrow key that lets me move in the direction I want .... Book of Demons kept me entertained, it's not the best action RPG I've played - but it definitely scratched the itch and kept me playing for over 15 hours. A great homage to Diablo, with an interesting papercraft style to it, and a creative card-based equipment\/upgrade\/runic system. There's a lot of good streamlining that keeps the game flowing well, and onto the next area. However, the bane of the genre - becoming overpowered, reared it's ugly head at about the halfway mark, and I found myself nearly omnipotent for a few hours. Thankfully, it did ramp up a bit and i started to get a good challenge, and the final few boss fights had me actually having to pull out all the stops and scramble a bit. I have to give props to the devs - it's really well done. For as bombastic as the action gets - The entire screen will be filled with explosions, smoke, fire, poison, creatures, and the game never stuttered, never slowed down. This is on at least an 8 year old Alienware laptop I have hooked up to a TV, it has problems with a lot of modern games, but this ran really well. No problems, no slowdowns, no bugs. The sound is great, i cranked it to where my neighbors definitely hate me if they didnt before.I enjoyed it, and I see myself giving it another run with another class - in a while :). They already told you this is a good game, right? So what can I add?If you like Hack & Slash, if you like nice graphics, if you like new mechanics (changing from Diablo and others), you have come to the right place. This game is worth (almost) every cent you can invest into it. Almost? Yep. Because in 2019, this game doesn't support 3440x1440 resolution (they do support not wide 1440p resolutions though). Can't be a problem for you, but it is kind of a hassle for people having these wide screens.. It's pretty fun yo. A mix of tabletop RPG and dungeon crawler. Definitely worth the sale price.. This is one of those games where I played for a couple hours and couldn't believe how bad it is. I went back to the store expecting to see the "Mostly Negative" review score with everyone complaining about the rail based movement system...and I was fairly shocked to see I'm part of a small percentage of people who were not able to get past that. Other than not recommending the game as I don't like it - I guess my best advice is to buy & try it. If you're stuck with the same opinion, just remember that refunds exist. And try to remember that before getting 2.2 hours of playtime like I did lol.
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Book Of Demons Download 100mb Pc
Updated: Dec 8, 2020
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